![]() ![]() But if you do need to, it’s a juggling act between getting the right amount of scattering across all skin materials. ![]() Practically, you may not need to worry about this setting too much, for example if the object is distant or if the ears are covered. It is very much a case of trial and error, and an area I still need to work on. It very much depends on scale, lighting, position, kernel settings and so on. We’ve posted before about another face-off comparing Cycles and Vray.We even decided to spice things up by taping into the modern render engines, comparing Vray and Corona. It’s not the first time we compare famous render engines. Sadly there is no one definitive setting that will work across all objects. Brief Background: Octane vs Redshift face-off history.
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